I loved developing a 2D game(C++ SDL), but i am not good at maths/physics

I developed 2 games in C++ using SDL. Without using any wrappers. I literally loved and enjoyed every part of the journey. Complex algorithms, how 2D works, rendering, audio, input etc. But i am not too good at maths and specially physics.

PS: There are drag and drop tools and IDE available for game development, i am not talking about them, i love low level programming specially C++ and assembly.

1 Answer

  1. Oscar- Reply


    You're looking for a physics engine. You can learn just enough math to use it. You don't have to make your own. They do neat things like collisions, gravity, and Brownian motion. They can be a lot of fun when used well. Don't ask us to recommend one. We don't do that here.

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